Sub Pixel and Rendered Hero join forces for Portland's "DRAEMS" animation festival. It was a rushed job that had to be completed in our "spare" time. There were many problems with our final output, but it was great to do a personal project and learn some new tricks while doing so.
Working on "The Biology of Dreams" allowed a further dive into Houdini 16. The new heighmap nodes and Boolean operations were key in creating highly detailed geometry for this spot. Below are some frames of our explorations and process.